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  • The Cause of Death of Newspapers and Thinking the Unthinkable by Clay Shirky March 15, 2009
    "When a 14 year old kid can blow up your business in his spare time, not because he hates you but because he loves you [by copying and sharing your content], then you got a problem.” The American intellectual, NYU professor and writer Clay Shirky explains matter-of-factly what's happening in publishing houses worldwide (ignorance; panic), why it […]
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  • Really effective: There’s nothing virtual about virtual meetings February 12, 2009
    Amanda Van Nuis, Enterprise Marketing Director at Linden Lab, wrote about her first virtual meeting experience with her colleagues in Second Life and about how she “wasn’t 100% convinced that working in virtual worlds really works.” It sounds like an authentic record of her experiences and some commentors have contributed little stories about how valuable [. […]
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  • Advantages of 3D for Learning – And the Secret Ingredient February 9, 2009
    Karl Kapp’s listed today some of the advantages of 3D environments (virtual worlds) for learning. Take a look at this list if someone (your boss, client) asks you why they should allow you to set up the next employee-training or any other course in a 3D world. Although Kapp, one of TrainingIndustry.com’s 2007 “Top 20 [...] […]
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  • Augmented Reality is all over the place – is that a good thing? February 1, 2009
    General Electric is running an ad featuring Augmented Reality for the masses at the Superbowl, Mini convertibles live their 3D life in magazines (as ads), Lego is selling toys with Augmented Reality boxes. I’be been posting Augmented Reality examples  a lot during the past months and one thing is for sure: it’s not just for [...] […]
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  • Virtual world companies headquarters on MAPme.com January 30, 2009
    Download: KML RSS | Create a Map If the map doesn’t load please go directly to the MAPme site: Virtual world HQ’s on MAPme.com by Kzero Posted in Metaverse Tagged: map, Virtual Worlds […]
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  • Mixed Reality makes sense for Ford Ka and saves big bucks January 30, 2009
    Many might still ponder about he usefulness outside geek-world of Augmented Reality applications if they watch videos about cute virtual pets or  cartoony Japanese girls invading your desktop. In the middle of this video however even the biggest skeptics will see at least one (if not more) down-to-earth useful scenario which makes not only sense [...] […]
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  • Virtual Worlds Management Report: 200+ Youth-Oriented Worlds Live or Developing January 29, 2009
    Virtual Worlds Management Report: 200+ Youth-Oriented Worlds Live or Developing Virtual Worlds Management today released its updated Youth Worlds Analysis. Based on comprehensive research available through Virtual Worlds News, we’ve found that there are now over 200 youth-oriented virtual worlds live, planned, or in active development Posted from Diigo. The […]
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  • One blog is enough December 17, 2008
    I decided recently that it was just too much of a hassle to maintain this blog, since blogging is just my way to keep track of my research in a nice chronological manner. Since most of my concepts are written in German it’s far easier for me to ditch the English blog (this one) and [...] […]
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  • Why PlayStation Home will revolutionize gaming December 1, 2008
    “PlayStation Home gives you a neutral space where you can really get to know someone. Even in the real world now if you’re a gamer and you want to get to know other gamers, there really is nowhere left to go.” [Sony PlayStation Home Director Jack Buser] I am not a gamer or at least [...] […]
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  • Face and head tracking for Second Life avatars – Massively December 1, 2008
    We’re seeing some real nice developments that are important for the use of virtual worlds as a place of collaboration and any other social function: non-verbal communication like facial expressions (a smile, surprise, scorn) or other body language like a nod of your head has been missing. Now sl.vr-wear.com offers a beta viewer for Second [...] […]
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